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- on mouseDown
- global gSTextStart, gSTextEnd, gSTextSprite
- puppetSound("click down")
- set the ink of sprite the clickOn to 4
- updateStage()
- repeat while the stillDown or soundBusy(1)
- end repeat
- puppetSound("click up")
- set the ink of sprite the clickOn to 36
- updateStage()
- set cnum to the castNum of sprite gSTextSprite
- if cnum = gSTextStart then
- set the castNum of sprite gSTextSprite to gSTextEnd
- else
- set the castNum of sprite gSTextSprite to cnum - 1
- end if
- end
-